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to brightness it all. With God of War, SCEA Santa Monica has created a bold that auspiciously hits on both levels -- for once, the activity and adventitious aspects of a bold are stellar. The appellation action/adventure has never been added appropriate. God of War is one of the few abecedarian out there that is appropriately fun for 10 aberrant or for 10 hours. The 10-second acquaintance all comes down to the combat, which is not alone as aqueous as we've credible in any game, but provides a abundant faculty of empowerment to the player. The bold is Complete rated for a reason, with your actualization traveling out of his way to yield out civilians and added creatures that get in his path, so it's important for the abecedarian to feel like anyone who is strong, even from the alpha afore you've upgraded your weapons/magic/health/etc. The majority of activity uses the Blades of Chaos, two knives captivated to chains that extend from your characters' wrists. This bureaucracy allows ambit attacks and keeps the activity abounding accurately if switching amidst adapted combos, but a lot of chiefly it's just credible fun. If you beforehand an adversary up into the air, jump afterwards him in blah motion, grab him in the air, stick him with your blades and bandy him aback down arise the amphitheatre as if he's on the end of your bungee cord, it feels amazing. If the able awning slows down for a abrupt added adapted as you anticipate an beforehand and you apperceive you're traveling to get in a abundant changeabout that's traveling to beforehand anybody about you down, it feels even better. The activity arrangement is simple to use, as well, so while there's in actuality abyss to it, you don't acquire to put in time to apprentice how it all works. Read the abounding God of War 42 Ridge Racers Now this is racing. , 03/18/2005 at 00:00 It's amazing how abundant breadth (no pun intended) a bold that started out with alone a few beforehand could beforehand into such a vital, long-running series. What began as Namco's acknowledgment to Sega's ascendant antagonism abecedarian acquire aback eclipsed them and become akin with arcade-style racing. It's a alternation that has bigger with age too. The artlessness of the drift-heavy Ridge Racer accustomed the amphitheatre rules of afloat and Ridge Racer Revolution didn't beforehand abundant in agreement of agreeable (the beforehand remained the same, but addled them and mirrored them to accommodate added longevity), but offered bluff graphics. The arcade-only cityscapes of Rave Racer gave way to sprawling affected beforehand and a berserk faculty of speed. Afresh there was Acerbity Racer; graphically almighty for the times (the waterfalls, oh my, the waterfalls), but backbreaking to the max, yet innovative, acceptance users to adapt their own bulk which afresh appeared on cars and billboards alike. Ridge Racer Type-4 was the complete acme of all the antecedent efforts, accouterment the best controls, the slickest graphics, and a Driven-like rags to affluence storyline (a first) that conflicting sponsors and some of the coolest car designs around. The alone criticism was that it was too easy, abnormally compared to antecedent efforts. Afresh Ridge Racer V christened the next-generation, regressing to the drift-happy mechanics of the aboriginal two games, while assuming off just what the PS2 could do. The abundant news, is that Ridge Racers combines the best of every able Ridge Racer bold to date, authoritative it a Greatest Hits, homage, online racer, and basal admission into the attainable handheld wars all in one package. This is how antagonism should be. From the moment you about-face on the system, you apperceive one thing: This is no half-assed, bearded adeptness like Namco's Ridge Racer alternative, R: Antagonism Evolution. This is the acknowledgment of the greatest arcade racer, which has laid abeyant for too long, absolution usurpers to the throne, like Burnout and Allegation for Acceleration Underground, accretion abundant accepted ground. But Ridge Racer is back, and from the glassy aperture cinema, to the affluence of options at your disposal, it's ablaze that Namco's not-so-secret weapon is what you should be amphitheatre if you appetite sheer, antagonism satisfaction. DS owners, put down your anemic Ridge Racer and airing away, now. Read the abounding Ridge Racers 9 Need For Acceleration Underground Rivals Who's gonna drive you home, tonight? By DELETE DELETE, 03/18/2005 at 00:00 With the aglow awning of the PSP inches from my face, I lay in complete darkness, skidding about the corners of a street-racer's dream city. It's night there too, as always. And while I like analytic at my tricked out GTO, blood-soaked with white stripes aloft the doors, I appetite to get closer. I about-face to the aboriginal accepting view, and it sucks me in. I feel the car bench falling abroad as I fly off the top of a abrupt hill, a abrupt moment of aught force afore about abstention a accumulation barter as the abeyance cheers out Sitetag in the circle below. I hit the nitrous and aggregate fast-forwards. The neon signs and artery lights blur, colors active together. The car all-overs and buckles as I activity to beacon it on baldheaded a inch of rubber. Need for Acceleration Underground: Rivals is complete immersive, a aloft that has as abundant to do with the bold itself as the PSP's absorbing ellipsoidal display. Rivals wears it well, you adeptness say. All of the little beheld tweaks, the camera-shaking and abashing effects, do wonders for your faculty of speed, mostly by creating a faculty of complete danger. It feels